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The legend of tianding gameplay
The legend of tianding gameplay






However, we found the step-by-step combat pace of a Souls-like was not the one we wanted to share with players. Initially, we made The Legend of Tianding a Souls-like game, with every minion needing to be dealt with carefully. Modern action games are divided into two categories: one is Souls-likes, the other is hack and slash. How did your combat style affect the enemies you created and how they behaved/fought? How did it affect the fight locations, number of enemies fought at once, and other battle elements? In addition, we learned from modern games and added a “perfect dodge” mechanic which enabled Liao Tianding to cast Shadow Clone or Shadow Vanish and truly enrich the battle experience. For the equipment, the waist sash is aimed to keep the “steal from your enemy” trick from the original Flash prototype, and other weapons also have their own distinct animation and functions. For example, players can use the dagger to inflict a three-hit basic attack, while a special attack would be a combination of mobility and kung fu moves.

the legend of tianding gameplay

He always used his tanto and waist sash to escape the clutches of the Japanese police.Īs a 2D platform action game, The Legend of Tianding was designed with a smooth and cheerful combat rhythm inspired by Guacamelee!. How did your research affect and shape the combat of the game? What thoughts helped craft Liao's acrobatic moveset?Īccording to unofficial history, Liao Tianding was a powerful and resourceful man.

  • Photograph: About Huo-Zheng Li: The Wanderer in Warm Winds.
  • Japanese Official Report of Liao Tianding.
  • Although some buildings, like Jiangshan Lou and the Old Taipei Train Station, aren’t around anymore, we hope players can appreciate their style and features through playing the game, just like how Assassin’s Creed steeps people in history. Therefore, most buildings we designed in the game have used the architecture of that era’s buildings as models, such as Siahai Chenghuang Temple, Mitsui Warehouse, and Taipei City North Gate, etc. Besides this, the main character’s story references many historical events like Tie Guo Mountain and the Yunlin Massacre.Īs for the architectural design, we tried to recreate the look of Dadaocheng, Taipei during the colonial era. For instance, the scene of Eiraku Chō in the game uses the famous painting Festival on South Street by artist Kuo Hsueh-Hu as a reference.

    the legend of tianding gameplay

    The clothing for NPCs, even passers-by, all refer to relevant literature. Maso collected various materials about Taiwan, such as books and photographs. What research went into capturing the look of Taipei in the early 1900's for the game? Into getting the fashion right for your characters? The concept of comic-style design was applied not only to the visual art in the game, but also the UI, cutscenes, battle sounds, and so on.

    the legend of tianding gameplay

    So, we took Taiwan and Hong Kong traditional comics as a reference and finally shaped our own style.

    The legend of tianding gameplay full#

    Given that the market is already full of American and Japanese comic-style works, the team tried to go for something different. After trying several tries, we decided to adopt a comic style for the visual design that would replicate the experience of reading a comic book while playing the game. What we focused on instead was crafting unique and eye-catching art. What thoughts went into the creation of the game's comic book-like art style? What made it feel right for the experience you were creating?Īs a classic 2D platformer game, we did not find much room for innovative design. On the technical side, the 2D platformer game is also a great fit for porting to different console platforms and make for great gameplay experiences with controllers.

    the legend of tianding gameplay

    With that, Liao Tianding became an ideal main character of a 2D platformer game for his distinctive personal style, such as kung fu with a red waist sash and dagger, as well as his legendary exploits in Taiwan during the colonial period. All members of the team had a passion for 2D platformer games and wanted to share a folk story about Taiwan with the world. However, due to a lack of time and manpower, he only finished a prototype that nevertheless attracted a lot of attention.ĭevelopment on this project was put on hold until April 2019, when PP Wang built a team and invited his former colleague, Maso, to start this project. He tried to develop a Flash engine action game about Taiwan. The story began in 2003 when Maso Lin studied for a master's degree in multimedia. Game Developer: What interested you in telling the story of Liao Tianding? In turning it into a beat 'em up? Game Developer sat down with the developers at Creative Games Computer Graphics Corporation, creators of the historical beat ‘em up, to talk about the long journey to bring this Taiwanese folk hero to digital life, the work that went into capturing the look and feel of 1900’s Dadaocheng for the game, and the importance they placed on sharing places, activities, and stories from Taiwan with the world.






    The legend of tianding gameplay